class MeshMouseCursor extends Actor;

var() StaticMeshComponent Mesh;

DefaultProperties
{
	Begin Object Class=StaticMeshComponent Name=MarkerMesh
		BlockActors=false
		CollideActors=true
		BlockRigidBody=false
		StaticMesh=StaticMesh'WP_RocketLauncher.Mesh.S_WP_RocketLauncher_Exhaust'
		//Materials[0]=MaterialInterface'EngineMaterials.ScreenMaterial'
		Scale3D=(X=2.0,Y=2.0,Z=2.0)
		Rotation=(Pitch=-16384, Yaw=0, Roll=0)
	End Object
	Mesh=MarkerMesh
	CollisionComponent=MarkerMesh
	Components.Add(MarkerMesh)
}